Here is a new perspective to the story of our campaign. I’ve actually done this few times before in our games, but not in the Shield of Ferelden Campaign. So just to deepen the world around the players and to develop the plot further, here you go:
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To Warden commander Harold Astila,
Warden’s of Denerim,
Grey Wardens
Fellow Grey Warden,
I have acquainted a strange group of people at the Southern Shield during my inspection. You may be surprised to learn, that these people, during their journey pass the Frostbacks, have survived days along the Deep Roads. While these efforts alone are notable, their news about the stirring Avvar-threat and sightings of Blight Wolves near the village perimeters are dire indeed. While the purpose of our Inspection was not to recruit new members, I am confident, that these individuals should be heard and properly trained if they are willing to do so.
However, I can sense certain air of uncertainty lingering around these individiuals and I ask further instructions how to deal with them. Within next week, I will be stationed at Redcliffe and waiting for your orders.
You will hear from me soon. Until then, I live and serve
Sergeant Warden Urvak,
Grey Wardens
Related posts:
- The Shield of Ferelden #4
- The Shield of Ferelden #3
- The Shield of Ferelden #2
- The Shield of Ferelden #5
- Dragon Age: The Shield of Ferelden Campaign






These little texts are really good way to make gameworld little more alive. You can tell even more about the game setting in them, if you like world-building, and sometimes they can make a great way to introduce new player characters in to the table.
I cannot agree more even if I wished to. Actually, such things would be nice to see coming from players i.e if the player wishes to have some character specific stuff implemented to the game.
“Actually, such things would be nice to see coming from players i.e if the player wishes to have some character specific stuff implemented to the game.”
I would do something appropriate in the heart beat! Player’s role can be a bit passive sometimes, and this kind of thing would give me (as a player) do my part of setting building. To be a player and still get an opportunity to do some world-building – BESTNESS!
I have always said, and I stand behind my words, that such contributions are worth experience points. Not overwhelmingly much, but still. Maybe it would be fair to actually implement it even to our games once again. If you contribute, you will receive exp.