Today I’ll be starting new series of posts about various previously happened plots, NPCs, Fantastic, Monsters and etc. etc. appearing in our campaigns: Campaign Behind the Scenes. Maybe this will give you inspiration for your campaign or deepen the gaming experience of my players. This way I can also lighten up some things maybe not known to our players without harming the game. Who knows, I trust my players well enough not to abuse such knowledge if something like that emerges.
Who would be a better character to start the series than the one who had gathered our new campaigns heroes together! He is Master Rolo of House Gemcutter, better known as The Old Bard of the Throne Room. (a shithole-like Inn in Athkatla). But first, let’s see a glimpse from the Story Hour where Rolo Gemcutter is introduced for the first time:
“The western sky was silver and glass as the moon merged over Athkatla. Rolo Gemcutter watched the stars over clear sky, resting his hands on the wooden balustrade outside his window. The moonlight spilled across the floor. His apartment was on better side of the city, but he could still see the docks. White mist rose where the thundering voice of the ocean hit the pier and you could smell the ocean there. Even so, Rolo felt uncomfortably chill. He could feel that the night was going to be cold.
. .He had seen grief and sorrow in Amn for more than decades. Under the rule of Council of Five, their goal only being to keep money flowing through the country at all costs. A lot had happened during the years and Rolo Gemcutter had seen people come and go. It was not like the old days when the Council held six members. The greed for power held the council as it was and right now that was about the only thing the leaders of Amn agreed on; there was no reason to cut the take six ways. Rolo sighed; he was growing old and started to feel that even in his bones. He poured some wine to his decanter and took a zip. The taste of wine was sweet and for a moment he thought that he felt warm again.
. .Rolo wasn’t his real name just like wasn’t many others. He was more commonly known just Old Bard. He never performed anything; he hated poems and didn’t even have the skills to sing. In addition, there weren’t too many persons in the Realms who enjoyed listen a dwarf sing. But he was a skilled player in the game of politics in Athkatla and he had charisma. He knew the right contacts, the right persons just to make sure that almost everything he wanted happened. In the city where the reckoning forces were such dangerous that it was in Athkatla, it was a major achievement indeed”
The old bard is a rare individual like no other. During his years he has been able to establish a good foothold among the 42-Merchant Houses in power at Athkatla. A man with good reputation, he is a benefactor and a skilled merchant like no other. In reality, he is the puppeteer with strings in his hands. No one knows his true name, his true motives or goals. To some he is the true protector of Athkatla, to some he is informant like no other. He hears the whispers of the cowled wizards, knows where shadow thieves act and where to find the most suitable individuals for the job at hand. Putting before mentioned things aside; to most of the people, he is old, foul tempered, cruel bastard who makes a living with his connections and small business that he runs from the Throne Room. He serves everyone and no-one, lives among the poorest and the richest without letting one know about each other. How does he do that, one does not know.
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The 10-minute Background
Step 1: Write 5 background and concept elements that you feel are important to your image of the character
- He is a puppeteer in Athkatla, one serving everyone’s best interests or that is he lets them think.
- During his years he has learned that knowledge is power, but the right people are the way to use it.
- His glory days are past, but he is determined not to let his grip slip.
- He has established a strong position among the 42 Houses in Athkatla.
- He has decided to set on journey on one final adventure before he dies (but he does not tell anyone about it, although sometimes he wants to.)
Step 2: List at least two goals for the character.
- Make changes in the power structure of Amn in order to diminish the power of the Merchant Houses
- A Secret (Campaign still running)
Step 3: List at least two secrets about your character
- He is an orphan, raised among group of adventurers.
- He is seriously sick and feels that he does not have many years left.
Step 4: Describe at least three people that are tied to the character.
- Ilyas Pachera, a man running away his past caring only about the ill of Red Wizards. He has helped Rolo in various tasks in order to gain information about the Red Wizards. Their partnership is strong and Rolo trusts Ilyas to be loyal.
- Lyna Silverwing, one of the few members among cowled wizards with astonishing skills to sense magic. She is a very good friend of Rolo Gemcutter even though she doesn’t know that Rolo runs many kinds of businesses behind the scenes.
- Phran Reddirge, the young captain of the guard. Captain Reddirge has gained lots of support from Master Gemcutter with unknown reasons.
Step 5: Describe three memories that your character has.
- Rolo remembers every funeral of his former adventure companions. He is old, and humans age faster.
- He remembers his first day in Athkatla vividly, all the smells and the realization; that you could do everything in the City of the Coin if you had some.
- He remembers how his adopted young daughter died in fever years ago. He still is unsure about the disease.