Endless Bag of Games

Game Reviews, Campaign logs and thoughts

Welcome to Endless Bag of Games

Endless Bag of Games is a blog devoted to video games, pen and paper roleplaying games, board games, books, reviews and useful resources. Enjoy your stay and take a look around.

Archive for the ‘Reviews’ Category

Odin’s Table Review

Posted by MkaY On September - 1 - 2010

The last board game review was about the two-player game Lord Of The Rings: The Confrontation. Since the game was a big success at our home, I decided that there is always room for more board games in my cupboard. The lates additions are Odin’s Table and A Touch of Evil. Today we concentrate on Odin’s Table.

Odin's Table

In Odin’s Table, you join the Gods of Asgard in a game of strength and strategy. The game, designed and illustrated by Mindwarrior Games, is a strategic board game where two players struggle for victory with the help of Viking gods. What this really means is that you try to put your tokens (three of them) to the enemy fort. The winner is the one who manages to do that. The game is simple and quick (it takes about 10 minutes each game) but still it provides fun for hours of gameplay.

Once I opened the box I was surprised that it was so “empty” since it includes the small board, a deck of cards and twelve tokens. Once I got the hold of the game, I realized that it is all we need to enjoy the game. If you plan to play the game countless times, I think somekind of protection for the cards would be nice. It would be disastrous to see your cards “marked” since that would absolutely ruin the game. The visuals however look great. I found the simple Viking themed illustrations very appealing.

Each player has six tokens and both players begin from their own side. You move the tokens one square at time in any direction you wish, but the last attack to the enemy fort must be made straight forward and you cannot move athwart past the enemy tokens. When tokens collide (they move to the same square) a battle emerges. Each column in the board has a card representing it, once the battle begins the cards are shown and the one with the bigger value wins. The losing token is removed from the board, but can be returned to the game on your turn. Once the battle has been played and cards are shown, they’re removed from the table and replaced with new ones. Both players have the same deck of cards.

So there it is in all of its simplicity. While the game seems to be simple, there is just the right amount of strategy and luck in the game which makes the game fun. I’ve played numerous games yet the game tends to be getting better as the players evolve. Waiting for the right cap to move or aligning your tokens in a right way is really fun and once you win/lose, you will demand another go on the game. A good and cheap game for two. Thumbs up.

  • Share/Bookmark

Lord Of The Rings: The Confrontation Review

Posted by MkaY On August - 8 - 2010

Good board games sure are a good way to spend some time, but sometimes it just takes too much effort to make arrangements to actually sit down with your friends. Luckily, there are few good board games designed especially for two people, so if you and you’re wife cannot think ANYTHING ELSE to do; you can try these games. Few days ago, I bought Reiner Knizia’s Lord of the Rigns: The Confrontation (Deluxe edition) which supposedly should be entertaining enough for two people. Now, few games behind it is time for a quick review.

Mechanics are very simple: Move forward and Battle!! The nine members of the Fellowship of the Ring are controlled by Fellowship player, while other player is controlling nine evil characters as a Sauron player. Pieces are placed in diamond shaped map of Middle Earth in a way that your opponent cannot see which piece is located where. Fellowship player wins if Frodo reaches Mordor and Sauron wins if three Sauron’s minions are in the Shire or have defeated Frodo in battle. On your turn, you move one of your characters forward and if that region is occupied by enemies, a battle takes place.

When the battle takes place, the characters are revealed, revealing also their special abilities. Revealing the characters special abilities may conclude the battle and if not, the combat cards takes place. There are nine battle cards that range from strength modifiers to special abilities. These cards are played, and if there has not been any conclusion for the battle already, the strenght modifiers are checked to resolve the battle.

Of course the game has something else to it. There are many factors that make the game very appealing. The hidden identities of the pieces are one big strategic element cause neither player knows if they’re attacking a powerful minion or small whelp. Moreover, there can be more than one piece in a region. Ability to keep your pieces hidden gives a nice element of bluffing to the game. Your opponent may never know which character is which. The Fellowship side and Sauron side are balanced yet in a curious manner. Sauron’s forces are much stronger in strength terms, but Fellowships forces has many possibilties to retreat in form of side movement or other special abilities that Sauron’s forces cannot use. So you will spend some time thinking which characters you are going to use as “scouts” and which characters must survive until the very end. There are lots of small riches in the game which makes it much more than a regular challenge in chess. So the game has surprising depth in it, despite its simple mechanics. And when each game can be set up differently, it provides great replay value.

If you like Lord of the Rings, you will like The Lord of the Rings:  The Confrontation, since it is a very thematic game. Playing as the Fellowship player really gives you the feel of desperation because Sauron’s forces are much stronger, while playing as Sauron you surely have the upperhand in strength, but where is that Frodo and the one ring!!! I also have to mention, that the artwork by John Howe, really works here.

This box was a deluxe version of the game, so it has some nice bonuses that the earlier version didin’t have. There are nine additional characters on the reverse side of the original characters so players can play variant games where new characters are used. If you wish, you can also play a draft-game where players simply pick the characters they wish to use. In addition to the new characters, there are also four special cards for the players, which can be used as a variant and they give some great advantages. A good addition to the game, I must say, since it gives more even more opportunities to enjoy the game.

I haven’t played too many two-player board games, but in the future I will. This Lord of the Rings Confrontation (deluxe edition) package has convinced me, that there are good two-player board games available. Not many 20-30minute games have been so tense than these “confrontations” with my wife… in Middle-Earth I mean.  Conclusion: Good, Intense and fun gaming experience!

  • Share/Bookmark

Stone Age Review

Posted by MkaY On February - 3 - 2010

Stone Age, designed by Bernd Brunnhofer (Michael Tummelhofer) is another game of resource gathering and managing workers just like in games such as Caylus or Agricola. Players control prehistoric communities who are competing for resources. They develop them by growing their societies larger, discovering tools and growing food supply. Winning player has most efficiently developed his/hers society. Simply put the goal is to gather the most victory points around the table and you get them by increasing population, gathering resources to build huts and establishing richer culture. This means you’ll be having multiple paths to victory, which always is a nice addition to the game. In Stone Age, the balance between luck and strategy is just right and makes it fun game to play.

The visuals and material used in the game are very good looking and well made. The art by Michael Mendez is delightful. We could say that the strong theme of the game is in synergy with interesting game mechanics. The pieces included are just fun to play with. The game supports two to four players and the game takes about 60-90 minutes to complete. Of course, the first game is a bit longer cause you learn the rules. One round includes three stages: 1) Place your cavemen to the board, 2) Use actions where the cavemen do the actions according their place at the board and finally 3) Feed your people.

Placing your cavemen
The first phase in the round is placing your people the board. In the beginning you’ll have five people and according the places at the board they’ll breed, do hunting, gather resources or create tools. The tick is to understand the value of the cavemen and the resources you have. Having too many cavemen too soon can end up in disaster when it is time to feed your people. So you’ll be wanting to send cavemen to places where they benefit your society the most.

Actions
Depending where your cavemen are on the board, you’ll gather resources (such as wood, stone, gold, brick) or do actions according to it. You may build tools which will add modifiers when you go gathering resources. Resource gathering happens with the help of dice thus modifiers can be a nice addition. First you count how many cavemen are i.e hunting and according to their number, you get that many dice to use, then you add the modifiers and make your roll. You can also build huts or acquire civilization cards (and gain victory points) if you have enough resources to pay for them. There are three different ways to gain points. You can build huts to instantly gain victory points according the value shown in the hut or you can gain points at the games end by certain combination of cards. One option to gain victory points is by multiplying particular area of the game (let’s say you have constructed lots of huts) with the amount specific civilization cards (which show the amount of workers). The juicy bit is to choose strategy according your gaming style.

Feed your people
No community survives without food and in Stone Age it has only one purpose.:Feeding your cavemen. If you cannot feed them, you’ll lose resources or worse; victory points. Once again,according to your strategy, there are different ways keeping your people fed. You may want to build sustainable platform by increasing your food production OR you can go hunting when you need. The choice of feeding your people will affect other aspects of the game and can make big difference!

The feeling of the game is actually light strategy, but the reality is rather different and shows that the game has depth. One nice addition is that there is just enough chance to give little surprises during the gameplay. Just enough, but not too much. Let’s say it is in delicate balance for my liking. It would be unfair to say that the winner in Stone Age is chosen randomly since this IS a strategy game. One which requires focus. I enjoy the fact that players are active almost all the time and there isn’t big delays waiting for other players. It creates a captivating feeling  so you won’t feel bored and the game steadily moves forward. The thing is, I cannot imagine anyone who could not play this game. It is simple, it is deep enough, you can play it with two players and it is not too serious. As a whole, I like the game very much and I recommend it to everyone. 4/5


PRO’s
Quality
Strategic
Engaging

CON’s
Lack of five player support

  • Share/Bookmark

Small World Review

Posted by MkaY On January - 20 - 2010

Small World Days of Wonder’s Small World (designed by Philippe Keyaerts) is a two to five players game based on the older game Vinci. In both games players take control of a civilization and spread across the landscape which varies from lakes to mountains. Small World is a fantasy themed game unlike its predecessor. Players take the roles of Giants, Trolls, Humans, Orcs to conquer regions and to survive until it is time when their civilization eventually passes. This means you’ll be most likely using more than one race before the game ends. In short, like the game title says it, you’ll fight for the control of a fantasy based terrain that is just too small for everyone.

The visuals of the game are fantastic and looks great. Days of Wonder has really hit the spot with the quality of the included material. Although not all will enjoy the somewhat humorous fantasy theme, I just cannot hate a game where elves are just so… gay. All in all, when I look at the board, the images, the useful detachable boxes etc. it makes me smile and I know that Days of Wonder has at least done something right.

The game usually takes 50 to 90 minutes and during that time, players will go through about 2-5 races, depending on the choices and strategies you use. You enter the board through the border regions, conquer territories and gain victory points for each territory you occupy. Sooner or later you have stretched or taken casualties with your race that you’ll put it in decline and get prepared for a new race. Knowing when the golden age of your race has gone, is one of the ticks of the game.

You’ll start the game with 5 victory coins and you have six race/power combos available to choose from. The races are in a column and the first race is always cheaper than the ones further in the column. Every time you choose a race, you pay one victory coin until you reach your chosen race. This way, the other races also become more interesting to others to take. When a race is chosen, one additional race enters the scene thus there are always six available. Once you have chosen your race, you’ll get race tokens according to the numbers according the race/power combo you have chosen. After that, you’ll enter the world.

game boardYou have four different maps in the box. The map size varies according the number of players you have. This way, the world stays small and the game still has appeal even with two players. The map is set up with some lost tribes tokens which are neutral race tokens in several predetermined regions. Normally when you conquer empty regions, it’ll cost you two race tokens, but if you conquer what that is already occupied i.e. with lost tribe token, it costs additional race token. Thus the difficulty of conquering the regions increases according to tokens already on the board.

Once you have conquered your regions, you can rearrange your tokens to prepare your defenses against another players. When you have done that, you’ll end your turn and gain victory points according to regions you occupy. When your turn comes again, you’ll take as much tokens you want into your hand and keep conquering. This goes on, until your race has grown thin, or you think you would benefit more from another race and thus want to start with a new race. When you have decided, you’ll put your race to decline; leave one race token to the regions that are yours and when the next turn comes, you can choose a new race just like in the beginning. The races put to decline are no longer playable.

There are fixed amount of turns according to the number of players and during the games you gather victory points as much as you can, and the player with most points wins.

One could think that the game is the same every time you play it, but there is little more to that. Every race has a special ability which affects the game in some manner. i.e there might be a lot bigger number race token one race has than another or with certain race it is easier to conquer certain regions. If the race tokens aren’t enough, there are also the power tokens which together form the race combo, which you’re using while playing.

All in all Small World is a nice way to spend a hour or two. The theme is funny (though it will not appeal all) the design is very good and the game is kept rather simple. Since there are lot of race/power combinations, it seems a bit confusing at first, but like with many games, the second time is already way better. The game scales well and every game is a new experience. If you like good games, try Small World. 4/5

PRO’s

  • New experience every time
  • Strategic thinking
  • Visuals and quality

CON’s

  • I have too big fingers for small tokens
  • Share/Bookmark

Dominion Review

Posted by MkaY On January - 2 - 2010

Holidays come and go and while pen and paper role-playing games are somewhat harder to arrange quickly, board games can be picked when the opportunity raises. This has recently given me opportunities to play some Dominion from Rio Grande Games. The game is ranked 6th at BoardgameGeeks with 10696 votes and after you have read this review, you know why I think it has earned its place there. The box looks nice, it feels sturdy and has all it needs to be an excellent board game, but is it a board game or something else?

Dominion is a game of developing your feudal provinces by building a deck of cards. You can expand your kingdom by drafting the best cards for your deck out of a selection of 17 cards until you have the biggest lands. The biggest lands here mean the highest point value. Other families like your friends, no doubt try to do the same. In each Dominion game there are ten Kingdom card-piles chosen from a set of 25 plus there are seven card types that are always the same which consists from Victory, Treasure and Curse cards

The game begins each player with an identical deck of cards. Few estate cards which account for victory points and seven copper coin cards. Then the deck is shuffled and takes a hand of five cards. This happens at the start of every turn so you’ll always have hand of five in the beginning of your turn. If you run out of cards – and you will – you shuffle your discard pile and now you have a new pile to draw. 17 stacks of cards are at the table where players can buy cards to make their own decks.


The game is incredibly easy to learn since the main purpose is kept simple: The sole purpose of the game is to build the biggest kingdom, in this case, gather most estate cards which give you victory points.

In every turn, there are three phases: (1) Play an action. You may have bought action card which allows you to do various things. (2) Buy one card. You can buy Kingdom cards, Treasure cards of Victory cards to build your deck. Kingdom cards give you possibility to do actions such as have extra coins to in your buying stage etc. Cards you have bought go to your discard pile. The last stage is (3) Clean up your play area so you’ll put what is left in your hand to your discard pile and draw five new for the next turn.

Buying victory cards seems like a natural choice that you would go for, but there is a catch. Victory cards are worthless while they are in your hand. While in play, you cannot do anything with that so it will be just a dead load while Treasure cards allow you to buy more cards and Kingdom cards allow you perform actions. If you have hand of five Victory cards, your turn is completely wasted since you cannot do anything during your turn. That is the reason Kingdom cards are the true essence of this game. By buying Kingdom cards you can manipulate your deck so that when you think that the time is right, you can set your goal to buy those Victory cards. And with a 10 different Kingdom Cards-piles during each Dominion game, this really gets exiting with every player trying to do their best.

The game ends when three deck-piles on the table are empty so because of this, each player has the possibility to affect when the game is going to end. If you have a feeling that your friend has bought few more of those victory cards than you, you better continue the game and do your best. But when the game eventually ends, you add up the points in your created deck and the highest amount of points wins. Yes and it is simple as that, the entire game.

Once you have quickly figured what is going on, the game goes really fast and you’ll notice that you are suggesting already another round. Considering that there 25 Kingdom card decks and 10 of them are in each game, you have a lot of variety in your games. This gives you many approaches to the game and interest to play great many games. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. Dominion is fun and fast. You can include about two games in an hour easily. The rules are clear and the actual game is simple and the final outcome with various cards and subtle strategies are just.. juicy!! After few games, I’m now ready to buy the expansion. 4/5

PROs

  • Fast to learn
  • Simple mechanic
  • Light
  • Strategic thinking

CONs

  • (Repetetive)
  • Share/Bookmark

Battlestar Galactica The Board Game Review

Posted by MkaY On December - 2 - 2009

After delaying the post for too long, I’ve now decided that I should write few words about Battlestar Galactica The Board Game published by the Fantasy Flight Games. The game altogether was a pleasant surprise, it catches the mood of the series and I believe that you’ll enjoy the board game even if you haven’t seen a single episode.

You can’t trust me and I will not definitely trust you and yes, we are all honest here… are we not?” That is Battlestar Galactica in a nutshell. Almost at least. Battlestar Galactica is a cooperative game where all the players are doing their best to reach Earth while Cylon fleets are harassing them whenever they get the opportunity to do so. In games such as Arkham Horror etc. players pull the same rope. In Battlestar Galactica however one or more players do not. They’re Cylons and have no intention of reaching Earth. The problem is that players don’t know who the Cylons are until their actions prove otherwise.

A player chooses a character from the series and every one of them has different skills and special abilities. Others can fly Vipers while others are specialized in politics or tactics. You get cards based on your skills, five colors in all, but according you character you’ll most likely be using about two of them. When every turn draws to an end a crisis emerges and something bad happens. If you play your cards right, you can usually avoid the disaster, but there are people aboard who doesn’t wish that to happen.

This is exactly where the game gets it kicks. People around the table accuse each other of every mishap what happens. And if you are a skillful player, it is almost impossible to notice that you’re a cylon. If you are noticed, players do whatever they can to restrict your actions and that is usually the time to actually reveal that you in fact are a Cylon and start acting accordingly. Cylons win through various ways, but humans only if they reach their destination.

I’m not going to go more on the details of the game, I believe by now you have the idea. As a board game it is successful indeed, one of the gold nuggets of board games. The mind bending action to find out who is a cylon is act of FUN indeed and I can recommend the game to everyone. 4/5

PROS:

  • Intense
  • Great components
  • Paranoia and accusations made fun
  • Strategic thinking

CONS

  • After the Cylons are revealed, the biggest tick disappears and every player head towards their goals.
  • Share/Bookmark