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Threads of Sanity #1

Posted by MkaY On September - 5 - 2010

Our Forgotten Realms campaign kicked of this Saturday with classic action in the realms. It has been over four months since I have had opportunity to have some fun around the table. Teaching new players to play forced me to check from the books few times, but other than that, the players learned fast and the game mechanics became familiar quite quickly. This marks the beginning of our Threads of Sanity -campaign. (Details about the characters can be found here):

Threads of Sanity - image

It began when our heroes were summoned to the chambers of master Harran in the Crystal Academy. Crystal Academy was an academy specializing in Magic and Planes and it hired “initiates”, in other terms, mercenaries and adventurers to do tasks with somewhat dangerous nature. Master Harran told the heroes that recently he had received a letter from Garo Darkmoor, old mercenary spending his days in village Tameron. In his letter Garo had written about a mist that arrives and brings the dead with it. While the situation may indeed have been dire, the letter reveals that Mr. Darkmoor wishes that the situation would be handled with delicacy and academy would not be mentioned at all due the recent evets.

With this knowledge, our heroes prepare for the journey to come. They took some time to familiarize themselves with the knowledge that they have and Jonas tries to find more information from the libraries of the academy without any major results. Once the preparations are complete, our heroes set on their journey on daybreak. Our heroes hitch a lift from farmers and arrive to Teziir, a trade city run like a business by a council of merchants, in hopes of finding academy’s contact person Griffin Lamech from the temple district. Unfortunately, Torm’s paladin is not to be found and our heroes don’t gain any more information about the village Tameron. Rhadec however, uses the time he has, and overheards two dwarves arguing about the location where their merchant friend lost his cargo to the raiding orcs. Rhadec takes notion about the information to later use [INSERT SIDEQUEST HERE].

Soon Teziir is left behind and our heroes are on the road again when it starts to rain. Trudging slowly onwards in the muddy soil they soon find themselves ambushed by bandits lead by bandit Chevko: “You have the priviledge of being robbed by the one and only, Chevko” the bandit states boldly. Knowing that messing in such situation would be deadly, a fight emerges and quickly dozens of crossbow bolts fill the air. Battle went quickly considering that this was, in fact, a fight with one purpose: Getting the players familiarized with the fourth edition rules. The bandits are soon defeated, but spared with one condition. Suddenly the bandits find themselves free from everything they’ve gathered before encountering the heroes.

Nights along the road pass nicely as heroes slowly approach their destination. Before reaching Westgate, Alukain suggests that the heroes take a small shortcut risking the dangers of the wilds, but saving at least a day of travel. They take the risk, but are unfortunate enough to find themselves agains an angry Cave Bear. As the heroes try to calmly withdraw from the situation, their nature checks go awry and the bear goes mad. Few more battlemarks in their skin, our heroes continue onwards.

Tameron was a village with a long history. Quiet, small village in the outskirts of lake Long Arm has stood there hundreds of years, its people known for their skills of survival. When our heroes arrived they saw that Tameron, was intact a small and humble village main building being the inn. The structures were made from strong and dark wood, though most of the buildings were covered in moss. Our heroes were greeted with mild neglect, polite smiles like an unwelcomed quests. What came to our heroes as a small surprise was that everything seemed somewhat outplaced and big in the village. Not the people themselves, but their food, cattle and such things. Meeting the old hero inside the inn, Garo Darkmoor, revealed that Tameron’s blessings were the reason why Tameronians never really asked for help and it was important that the heroes themselves were introduced as personal acquintaces of Garo, who had rich history outside the village. Garo told that when the mist arises, the dead come and they have to lock themselves to the inn until the morning comes. So far they’ve managed barely, but the times of change were at hand.

Jonas made way to the ponds only to learn that things were as they had suspected. There was threads of magic lingering in the water, which most likely had caused the unnatural size of the animals in the water. As the research continued our heroes awakened to a dark notion. A mist was rising. Quickly, Jonas, Rhadec and Alukain made way to the inn’s roof, deciding it would be best to pepper the undead with bolts and spells from the above while the villagers were safe inside. What they didn’t expect that even the undead… sometimes are capable of ranged attacks. A fierce fight against the emerging dead began and they fought and fought until finally, the attack had been repelled and the last threads of the mist were vanishing…

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Threads of Sanity – Forgotten Realms Campaign

Posted by MkaY On August - 25 - 2010

It has been four months since I was able to sit down to play some pen & paper roleplaying games. Being father to a small child of course reduces my time to play much, but nevertheless, I was able to pull together a group of new gamers who are willing to join the dark si… who are willing to have fun around the table. So now it is time for a new campaign, set in Forgotten Realms and it is called: Threads of Sanity.

Threads of Sanity - image

“Those who had sought to claim the lands destroyed it.
Those who had wisdom chose to abandon it.
What was a memory falls to darkness,
the brightest flame shall flicker for men have become monsters.”
– Iannos Maraver, Keybearer —

The death of goddess Mystra changed everything. Once familiar lands changed to something new, something dangerous and different. The spellplague hit hard against Faerun, spreading like venom across all Toril. Portions of Abeir fused with Toril, the plague raged beyond planar boundaries bringing back races, creatures and cultures that had already been forgotten. Once the spellplague was over, wars began. Spellplague had brought political upheaval across the lands that resulted in many attempted coups, invasions, and uprisings. None of Faerûn was unaffected by the Spellplague and certain areas were eliminated entirely, while others were created anew. Thousands of mages were either destroyed or went insane due to the collapse of the Weave after Mystra’s death. In Cormyr, a third of the War Wizards were either killed or driven mad. With the structure of magic out of balance, even with great effort many spells failed or produced unreliable results. The times of uncertainty had arrived.

Despite the catastrophe, people didn’t lose faith. Spellplague caused a surge in the use of technology, divine magic, and worship of the deities of knowledge and invention. Even today, when the effects of the spellplague are now gone, arcane magic is now considered unstable and it is feared in many parts of Faerûn. Born from the fear against magic, the Crystal Academy was established. Specializing in Magic and Planes, the Crystal academy is not famous for the breakthroughs in study, but it is more famous from the way it collects funds to sustain its activities. That activity is that the academy today, receives more job inquiries than the adventurer’s guild in Waterdeep. The adventurers from the Crystal are mercenaries and experts in the use of magic, thus people trust them to solve problems and issues that they find.. suitable for “that kind of work”. So from the academy located in a small island at the Dragon Coast, begins our campaign: Threads of Sanity.

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We have three characters in our party, so we’re missing a role considering the 4th edition rules. The main characters are:

Jonas HarpellA sorcerer who has lost his brother to the Shadowfell. Tragic incident of the past has made this sorcerer determined to reunite with his brother once more. Incident took Jonas eventually to Crystal Academy, where he has been studying and working ever since.

Rhadec KardiA rogue assassin with a rough childhood. His past with the Night’s Call guild has not been peaceful. His life in the shadows eventually led him to a meeting with Jonas Harpell who opened him the path to the Crystal Academy. Now he has established a good position within the Academy since the academy pays well for good professionals.

Alukain Kaldon - A runepriest who has his roots in the north and in the wilderness. He lived his childhood in the harsh lands of Narfell, until his father lost him to a merchant in a game of pakas. Trained in the ways of the wilds, Alukain learned within stone walls as merchant’s way eventually took him to the Crystal Academy. Within the academy, Alukain has learned more than he would have never thought to learn and made friends with Jonas and Rhadec.

So there it is. First session is next Saturday and I’m looking forward to it. Session logs will follow.

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The Shield of Ferelden #5

Posted by MkaY On April - 24 - 2010

The troubles in Vintiver continue. In the previous session, Vintiver’s smith Coalan and his cronies ambushed our heroes with the intention to beat crap out of them. Unfortunately for Coalan, they were the ones who took beating. Coalan and his men head back to the village and Jorn, Avellen, Lintarn and Larridan, armed with Eshara’s information, continue their journey to fulfill their promise to find out more about the disapperance of the Dalish elves and about the creature Mythallen and his minions threatening the village.

After the days travel, the group comes across the Dalish encampment not far off the track in the forest. The elves’ colorful wagons are circled around the remains of a campfire in a shallow pit, long since turned to cold ashes. Jorn and Lintarn approach the camp carefully revealing signs that there has been a battle since there are traces of dried blood in various places indicating that there were some wounded at the camp. Some of the wagons were broken into and doors and small windows were smashed broken. What really got the groups attention was that footprints and drag marks were on the ground showing that large number has been carried or dragged away from the site.

As the group is investingating the abandoned Dalish camp, Jorn, Lintarn, Avellen and Larridan now encounter some real threat. Troubles begin when the shadows of the night darken and wheezing and mocking laughter drift out of the trees. Fear almost takes control of the situation, but Lintarn and Larridan manage to maintain their cool. Soon the laughter gets louder and four jackal-luke creatures with glowing red eyes rush to attack. The battle is fierce, but group still manages to overcome the threat. What they didn’t expect was that in death, the creatures reverted to their original forms: The missing Dalish!

Following the map the group comes to a massive tree that has fallen across a deep chasm in the forest, forming a natural bridge to the far side. The chasm is nearly a hundred feet deep, with a river rushing across tumbled rocks below. Getting across the bridge prooved to be extremely difficult since a flock of bloodcrows, forest creatures jealously guarded the crossing for some reason. It seemed that almost the whole forest seemed to be somehow corrupted. During the hassle, Lintarn receives a serious wound to her face and Avellen has spots of hair missing from her head. Eventually, with caution, our heroes cross the bridge.

The party makes its way down into a narrow valley, at the far end of which is the ruins of an ancient stone keep. Only the first floor is intact, and it is lacking a roof and largely filled with rubble, some of which has been cleared away to reveal a stone staircase leading down into darkness. Descending to the darkness, group encounters skeleton guardians. They decide to retreat back to the forest to recover from their previous wounds. The sun rises and our heroes rush back to the ruins.

Once the skeletons are dealt with, the party hears voices coming from down one corridor off the main chamber, calling out for help, in both human and elven languages. The remaining Dalish and Warden Masymar are now found. Only the strong individuals were left since they were the only ones able to resist transformation into Mythallen’s creatures. The imprisoned elves are tired, dirty, hungry, and frightened. The clan elder Orellis tells Jorn that Mythallen kept them alive to continue proving to himself that everything he is doing is “for his people” and that Mythallen and his remaining darkspawn left the ruins vowing to bring “terrible vengeance” upon the humans of Vintiver! They left just hours before Jorn and the others arrived.

In hurry, the whole lot rushes back to Vintiver, just in time to intervene against Mythallen and his minions. Vintiver is in chaos. Villagers are falling like flies, blood crows are tearing the villagers apart and Mythallen’s jackal-like creatures are feasting with fear and destruction they’re causing. There is fighting everywhere, but the moment seizes when the group sees Mythallen. Fighting with village smith Coalan, Mythallen is an abomination twisted beoyond recognition, long claws covered in blood.

The fight agains Mythallen is desperate, Larridan gets a fatal wound and finally the abomination falls. A cry of both pain and defeat seems to go up from his darkspawn followers. As if following the sound of the terrible cry, ghostly, screaming shapes emerge from their mouths, swirling like glowing mist into the night air. The spirits gather in a greenish cloud overhead, stirring like a gathering storm, and then the powerful green light erupts from Mythallen lancing towards the sky. The rage demon is gone, and the threat of the darkspawn with it…

The day is saved and session is concluded. They have found Masymar, saved the Dalish elves and the people of Vintiver. Surely Warden Sergeant Urvak will be pleased to hear about their success and maybe someday: Jorn, Avellen, Lintarn and Larridan, once he recovers, will become Grey Wardens.

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The Shield of Ferelden #4

Posted by MkaY On April - 11 - 2010

Gaming sessions run smoother every time we play and this time was no exception. Our heroes reached second level and there was a good amount of roleplaying during the gameplay. I especially liked the amount of character interactions during today’s session. Here is what happened.

The play begins at shade of The Shield. A light rain pours as a band of grey wardens arrive to the scene. Jorn and the others meet with Sergeant Warden Urvak and explain the situation they are now. Surprised from the story told, warden Urvak asked the group to follow the grey wardens to Redcliffe where they would be properly treated and the information could be put in a good use. Jorn and the others agreed, they had witnessed many horrors and besides they were curious to learn more about the wardens.

Together with the wardens, our heroes ride to Redcliffe and are given temporary accommodation from the Chantry. Larridan however, our apostate mage, kindly refuses the offer and heads off to find more suitable accommodation for his kind. Soon Jorn receives a message, that Larridan has left Redcliffe for now, but is willing to continue travelling with Jorn after the business in Redcliffe is over. At Redcliffe, they sell much of their gear and celebrate for once, that they don’t have to fear sleep through the night. Due the heavy usage of alcohol, Lintarn tries to seduce Jorn, but Jorn politely refuses and Lintarn gets offended. The drama is already forgotten when Lintarn wakes up to suffer serious hangover. Jorn however remembers everything, but doesn’t say a word.

Morning comes and Jorn, Lintarn and Avellen are summoned for the hearing which takes place at the Chantry’s vast halls. The main hall is arranged to accommodate a larger audience, but due the nature of the hearing, only a handful of grey wardens, sergeant warden Urvak and the head of the Redcliffe Chantry, Sister Sananda are present. “I am Sananda, Sister of the Chantry and I will be conducting the questions in the grace of the Maker, please do not speak falsely and were are done in no time”.

After the hearing, sergeant warden Urvak approached Jorn and asked about what they’re planning to do next. After he explains, Urvak presents an opportunity to the group to prove their worth and possibly even join the ranks of the wardens. Urvak gives the group some time to think about it. Jorn discusses the matter with Lintarn and Avellen and they approve that it would be best not to pass the opportunity. The discussion takes place at romantic boat ride at lake Calenhad, but the mood is somewhat ruined since Avellen came along as “third wheel”. Anyway, they accept Urvak’s offer before the dawn and agree to do the job they’re required to do.

Warden Masymar had two weeks ago travelled to Vintiver to deal with issues that had arisen at the nearby regions. Sergeant Urvak believes that something has gone awry, since Masymar has not returned, even the tasks nature was routine. Urvak has reason to believe that something more dire has happened to Masymar, but circumstances does not give him the luxury to send grey wardens after him. So Urvak turns towards Jorn, Lintarn, Larridan and Avellen to do the job.

The group leaves Redcliffe, rain lashes down as our three travellers negotiate their way through the valleys and runnels of the Southron hills. The fear of what have happened to Masymar wears heavily on the group, who are seeing the job as a pathway to a better life.

In the distance a murder of crows are spotted circling. Lintarn, sharp- eyed and perceptive, surmises whatever carrion attracted the birds must be large indeed for them to brave the storm. They proceed cautiously and soon the stubble of the recently grown harvest, beaten down by the pouring rain, reveals a figure lying in the mud.

Carrion birds caw angrily and scatter around when the group approaches the scene. The figure, reveals to be the body of an adult man holding a child in his arms. Gouging claw marks and spilled entrails denote their sad end. Larridan, experienced with wounds and bestiary, does not recognize the marks to be the marks made any natural animal. With serious faces Jorn and others are determined to discover the cause of such slaughter. As they reach the farmhouse door a sudden flash of lightning reveals the shape of five twisted wolf-like creatures circling about. The party flees to the farmhouse and leaves the carcass to the wolves and thus they avoid the combat.

The farmhouse reveals yet more slaughter as one carcass sits guts open face twisted to horrifying expression. Lightning flashes and a mark is revealed in the wall written in blood. “Mythal..” Larridan whispers. “Elven god of Vengeance.. “ Avellen continues. It seems that the slaughter has something to do with elves. While searching the farmhouse for clues, Jorn hears panicked mooing from the barn. Jorn and Avellen head towards the barn to investigate, while Lintarn investigates the farmhouse.

The source of the mooing is a panicked cow surrounded by the wolves, but to Jorn’s surprise she founds a young Dalish suffering grievous wounds similar to those of the farmer. After a feeble attempt at escape she lapses into unconsciousness before the characters can ascertain what assaulted her. As Larridan enters the scene he tells the others that the woman is in dire need of help, although she remains comatose for now.

The group hurries towards Vintiver since it is not far, and they hope for a warm welcome. But due the events recently happening in the village, the greeting is somewhat icy. Vintiver is not giving warm welcome to elves, and now four of them plus Jorn arrived to the village, and bring news about the carnage at the nearby farm. The dalish woman is quickly taken to the local chapel and sister Arda and Larridan treat her wounds. After that, the group is expected to rest at the Arbor inn, with the dalish woman.

The gossips spread quickly and in the middle of the night, a heavy knocking on the Inn’s door awakens everyone. “Open the door damn it! We demand justice! We demand to have answers! Justice!” As Lintarn takes a peek through the window she can see that angry mob has gathered around just outside the door. “Well… shit…” the innkeeper whimpers. As the mob charges in, Jorn steps out to the scene and demands that he should be heard! Having his opportunity, Jorn explains the situation and negotiates the mob to dissipate. While most of the mob accept to Jorn’s explanation, the village smith Coalan does not take it well, and leaves the scene swearing that he would remember this.

The Dalish woman finally wakes up and explains how she ended up at the Fuldor farm:

“As you may know, our band visited this village just two weeks ago, during their harvest festival. We were welcomed, then, but there was a bit of trouble: some of the locals had too much to drink, and there was a confrontation with some of our young men. Harsh words were exchanged, and Harralan, one of our hunters, attacked the big blacksmith. The village warden and a visiting grey warden separated them before it could get out of hand, but still the damage was done. We were no longer welcome here and we moved on as soon as the festival ended. Harralan was angry at our treatment, but our elders assigned him the duty of scouting as we made our way through the forest, to give him time to cool off. He was the first to disappear—he simply didn’t return from his scouting one night. “Then other scouts and hunters began to go missing, as did the ones sent to look for them. The elders decided we should go back, but by then it was too late.

“Three days after Harralan disappeared, before we could reach the edge of the forest, they attacked our camp: darkspawn emerging from the trees in the dead of night. My people were taken. Those who fought were beaten or killed. I was captured alongwith the rest, taken to an ancient ruin in a rift valley deep in the forest, off the trails. The master of the darkspawn is an abomination. He calls himself Mythallen, which in our tongue means “child of vengeance”. I was brought before him, and then to his chambers. I managed to escape, but there are still many others. Also the man you speak of: Warden Masymar.

“The darkspawn pursued me, accompanied by a pack of baying beasts. I was wounded, but managed to avoid them, hiding among the trees and gullies in the forest for more than a day, always moving, never resting for long. I stumbled upon the farm where you found me and managed to conceal myself in the hayloft. I heard some of the farmers coming… The darkspawn must have attacked. I remember the terrible screams… Then nothing until you found me. “Please… You must help my people! Mythallen and his creatures must be stopped!”

Since the group had clear goal in their minds, they were ready to set out. Next morning, they left with the instructions from the Dalish woman to find the camp before the darkspawn attacked. What they didn’t expect, was the ambush by the village smith Coalan and his stout friends. Unfortunate for the furious smith, he and his men took a beating and one of the attackers was even slain. In the aftermath of the encounter, our session ended.

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The Shield of Ferelden: Correspondence #1

Posted by MkaY On April - 6 - 2010

Here is a new perspective to the story of our campaign. I’ve actually done this few times before in our games, but not in the Shield of Ferelden Campaign. So just to deepen the world around the players and to develop the plot further, here you go:

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To Warden commander Harold Astila,
Warden’s of Denerim,
Grey Wardens

Fellow Grey Warden,

I have acquainted a strange group of people at the Southern Shield during my inspection. You may be surprised to learn, that these people, during their journey pass the Frostbacks, have survived days along the Deep Roads. While these efforts alone are notable, their news about the stirring Avvar-threat and sightings of Blight Wolves near the village perimeters are dire indeed. While the purpose of our Inspection was not to recruit new members, I am confident, that these individuals should be heard and properly trained if they are willing to do so.

However, I can sense certain air of uncertainty lingering around these individiuals and I ask further instructions how to deal with them. Within next week, I will be stationed at Redcliffe and waiting for your orders.

You will hear from me soon. Until then, I live and serve

Sergeant Warden Urvak,
Grey Wardens

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The Shield of Ferelden #3

Posted by MkaY On March - 20 - 2010

It has been a while since we got opportunity to gather around the gaming table, but still we managed quite quickly to continue our Dragon Age: The Shield of Ferelden Campaign. Today’s session was third time we played Dragon Age so the pause took its toll because we have to go through some of the rules. The session was over quite quickly so we had time for a round of Small World. Anyway, here is the recap of the session.

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Now in Gherlon Thaigh, our heroes continue their journey finding a way out from the Deep Roads to deliver a message what has been happening beyond the great Shield. Only few moments ago, Garat had lead the heroes to the entrance of Gherlon Thaigh where they had fought against few darkspawn lingering around. Not wasting any time, they headed deeper to the thaigh and vanished among the ruined buildings…

It really seemed that the thaigh itself was infested with darkspawn as Lintarn scouted ahead. She even managed saw that their encampment included few kennels for blight wolves. It was clear, that these darkspawn had been sophisticated enough to pull few raids on the surface, which was a most worrying sign. “At least no more deep crawlers..” Garat grunted.

As they ventured deeper to find out the route to the surface, they found out that the main road of the thaigh was still in use. There was a big cart and a maltreated Bronko tied to do all the heavy work. As they discovered what was the carriage in the cart they were shocked; each sack was full of human carcasses. “Probably farmers… according their looks” Jorn said not wanting to believe what he had just seen. “We have to move, quickly”.

“I believe there is our way out” Garat said quietly pointing out supposedly the main building of the thaigh. The vast building was at the top of long steep stairs. “Let’s go…”. They knew, that once they started climbing, they were out in the open and quite easily to be seen. Which was exactly what happened next. A low booming echo started rumbling in the thaigh notifying they had been seen. “Run!” Jorn commanded, and run they did. At the top of the stairs, two genlocks caught them by surprise and the dwarf got fatally wounded and he had to be left behind. So they ran, ran until they run out of breath, up and up the stairs to inside the building and up and up until and they found themself in icy caverns… They knew they had found their way out…

Few days beneath the surface had been pleasant in terms of sheer temperature. Outside they were freezing once again. At least they were safe for now, so they finally made effort to rest. They were surprised to learn, that they weren’t actually far from the Shield so they made effort to arrive there as soon as possible.

And there it was; The Shield, a massive fortification built on solid rock ranging almost the whole wide range of the Frostback mountains. From here, the Ferelden truly began. A soldier named Janus was more than surprised when Jorn told him that they were coming from village Cantagan, since the mountain range is blocked during the winter. “I’ll take you to captain Frallak, you can tell him what you have gone through. I must warn you, he is not very fond of bad news though so take care”. The captain was slightly overweighed middle-aged man with beady eyes. “Yes, welcome, I hear you have gone through quite an errand passing the mountain range during these times and I hear you have news to tell me so spit it out.”

As Jorn told them about the restless Avvars, blight wolves the deep roads and the doom of Garat, Frallak became worried. “Then the situation is more dire than I believed…” he said eyes tired. “King Sarilan does not believe the rumors what has been happening here. They say that we have men more than enough to deal with few Avvar-wilds. Still.. they do not have a slightest idea. The situation here is better than it is in the North where the Avvars harass even the Shield itself occasionally and to hear rumors about those foul creatures… Ugh.. I think, I’m going to have a headache.” he finished and took a deep breath. “Master Urvak from the Grey Wardens is coming here during the next few weeks, to inspect the situation here at the wall, you can present the new directly to him if you please, but for now you have to just wait. You can stay here and be a temporary part of the guards until they reach here…”

They waited and the next few weeks were long and tiresome. The wall itself was not treated well, and it was clear that it required heavy repairs here and there. Jorn, Lintarn, Larridan and Awellen waited and did obediently every small tasks what they were told to do. Eventually, master Urvak arrived and they got their audience with him. Our heroes told them what they knew…

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The Cast of Characters:

Jorn Saavorwel: A noble from Denerim. Jorn is on a journey to prove himself – and his father – his worth. Jorn’s father is a notable bann in Denerim.

Awallen (Fenwyn): A cast out Dalish elf woman with bad temper. She is travelling to learn some self-discipline.

Larridan Alawei: Apostate elven healer learned with the arts of magic. Larridan wants to be acknowledged and wants to work real hard in order to achieve it. The fact he race is what it is, makes it difficult.

Lintarn: Lintarn has lived a tough life in Denerim, suffering from racism and the fact of being a woman. After a mysterious incident, she was forced to fled the city and has been travelling ever since.

Garat: A dwarven scout who had left the life in Orzammar behind him. Knows the Frostbacks very well.

Tal Irongrip: A warrior-merchant who travels from Fereldern to Orzammar seeking riches.

Mavervo: The head of the village Cantagan. Middle-aged man with already grey beard and big gut.

Master Urvak: Influential Grey Warden in the south.

Captain Frallak: One of the captains at the Shield. His responsibility is the southern part of the shield.

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The Shield of Ferelden #2

Posted by MkaY On February - 7 - 2010

It was a bright winter morning as Jorn, Lintarn, Larridan and Awellen strolled towards the pass of Caradas. One of them was already dead and they knew well, that mountain pass was now full of snow and passing the mountains could be the last thing they ever did. Still they persisted; the knowledge about the blight wolves and threat of Avvar pushed them forward: Inch by inch. While the weather had been clear now for few days, clear skies meant cold nights up the mountains so there was nothing to cheer about; cold toes and fingers, runny noses and utterly freezing wind.

It came as a surprise when they encountered a caravan of harsh men in the wilderness. It was big sized merchant: Tal Irongrip and his group. Tal told them, that they were journeying from Ferelden up to Orlais to seek trade and it would take some years to come back which meant big riches and well being for a long time. Orleasian goods were hard to get in Ferelden, so it meant big profits for a daring merchant. Tal told the heroes that few of them had perished in an avalanche at the mountain pass just one day ago, but they had been lucky to have a dwarven scout Garat with them to save their freezing buttocks. Jorn told the merchant what had been happening at the western side of the Shield and showed them the head of the blight wolf they were carrying with them as a proof. Tal was amazed by their story and offered the best help he could: Garat. He was the best scout in the area and he knew the mountains better than anybody else. Since Tal had already made pass the most difficult areas, he offered that Garat would join Jorn and the others. They were, of course, glad to accept their help.

It was time to conquer the pass, so they let Garat lead the way. The avalanche had made travelling even more difficult, since it had made changes to the landscape. The situation was only made worse when the snowstorm hit. They had to find shelter soon or they would perish. Soon they came across a “bridge” that they had to pass; a huge tree over the gorge and underneath a certain death. Larridan and Lintarn gave strong objections about the crossing, but eventually they had to agree. Some rope, knots and soon they were advancing at steady pace, until Larridan slipped…

It all happened quickly as Larridan fell. The weight of him caught Awellen out of balance and she slipped over too. Now it was Jorn and Lintarn making best of their efforts to hold on the giant tree trunk not to fall. “Garat!! Some help!!” Jorn yelled, since the scout was already on the other side. “Don’t let go”, Larridan yelled in panic,”Pull us up!!”. With the help of Garat they were luckily able to heave the two elves back to the trunk and they survived. Somehow they knew, that there was more to come, the storm had just begun.

Luckily they found some shelter, a small dint in the mountainside that they were able to slip in. So they lay there, side by side warming each other and slept. It was Lintarn who was awake, when the ground seemed to be trembling. “Wake up!! Now!!” she yelled and a not a moment too late. They saw rocks hurling by. They were caught in an avalanche. “Deeper!” Garat yelled, but Awellen and Larridan were not fast enough. Lintarn last sight before she lost her consciousness was Awellen and Larridan slipping over the edge.

Lintarn woke up head dizzy and lungs full of snow. She coughed and wondered where she was. Inside some huge cavern, a huge hole in the ceiling, a big statue and some buildings. Her hands were bloody and injured, but she struggled herself up to take a look where others were. Jorn and Garat was lie nearby, both unconscious. Jorn buried from arms down. Soon the three of them were up again, still alive. “By the paragons!” gasped Garat as he looked around the cavern they were in. “I do believe this is Hriltan thaig… never thought to put a foot here.” the dwarf said not wanting to believe what he saw. “I honestly did not believe that the deep roads continued this far, but clearly I was mistaken”. Soon they realized the danger they were in. Deep roads were sealed because they’re full of darkspawn. New Blight or not, they were sure that they would soon be facing most foul threats. “No way out…” Garat said gazing the huge hole in the ceiling, “we have to delve deeper”. A sudden shriek caught their attention; a voice of struggle coming from somewhere nearby. Since Jorn, Lintarn and Garat were on the higher ground, they saw that two elves were pressed back against back and surrounded by armored figures with twisted faces full of hatred; They had found the darkspawn. Jorn, Lintarnd and Garat joined the fight.

Soon the darkspawn were defeated, but not without a price. Garat had lost his thumb and an arrow stick out of Lintarn’s thigh. Luckily Larridan was able to sew the thumb back with his equipment, but the results were not the best. If Garat’s thumb would heal, it would be awfully tilted. The arrow in Lintarn’s thigh was stuck deep and she was not happy to hear that it had to be pushed through. She managed, but the wound required some time to heal. “Genlocks” Garat snorted. “I guess they’ll the first of the many…”

They searched the Hriltan thaig for torches and equipment for the journey below the ground and with five torches they had found, they began their journey in the deep roads. It was pitch black and the dwarven road seemed to be endless and tiring. They had no way of knowing when it was day or night; they decided it would be best if they rested now, since they could not start a fire here. The young apostate proved his resourcefulness by “arming” their chosen sleeping place so, that the one on guard would feel a pull from a rope if something slumbered in the darkness towards them. They had to rest in total darkness because they had to save their precious torches. It would have been wishful thinking to be able to rest without interruption…

The giant spider was only few feet away of Lintarn’s face when the torches were lit in panic-like motion. The spider was handled with ease if you compared the threat to the darkspawn. “Did you know that these huge arthropods were once raised by the dwarves to prey on the numerous species of large bats that plagued their caverns? They called them Deep crawlers.. that they did, long ago…” Garat was talking to others as they stared the huge carcass. “Ugly bastards..” was everything Larridan managed to say. In silence, the group soon continued hoping for an opportunity to get out alive.

After a big T-junction Garat realized that they were closing the Gherlon thaign which had been a tribute for a paragon Gherlon the Blood-risen. Thaigs were pretty much the only changes they had if they wished to get out. Orzammar were miles away, and there was little or no hope to reach that amount journey with darkspawn lingering after every corner. They ventured forth, only to find out that near the entrance, there was a band of darkspawn camped there, but for some reason only three of them were present. One hurlock and two genlocks. When the attempt to sneak past them failed, a fight emerged. Three dead darkspawn were left behind as they continued quickly They knew, that once the darkspawn were aware of their presence, they would become the hunted…

Most excellent session if I might add. I had the intention of making the past encounters more difficult, but since the system is still fresh I noticed that big amounts of damage are not so lethal since the armor rating will reduce the damage quite heavily. Still I do seem to like the system more and more. Few more sessions and it is time for a review.

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The Cast of Characters:

Jorn Saavorwel: A noble from Denerim. Jorn is on a journey to prove himself – and his father – his worth. Jorn’s father is a notable bann in Denerim.

Awallen (Fenwyn): A cast out Dalish elf woman with bad temper. She is travelling to learn some self-discipline.

Larridan Alawei: Apostate elven healer learned with the arts of magic. Larridan wants to be acknowledged and wants to work real hard in order to achieve it. The fact he race is what it is, makes it difficult.

Lintarn: Lintarn has lived a tough life in Denerim, suffering from racism and the fact of being a woman. After a mysterious incident, she was forced to fled the city and has been travelling ever since.

Garat: A dwarven scout who had left the life in Orzammar behind him. Knows the Frostbacks very well.

Tal Irongrip: A warrior-merchant who travels from Fereldern to Orzammar seeking riches.

Mavervo: The head of the village Cantagan. Middle-aged man with already grey beard and big gut.

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