Another session, another seven hours well spent. Gaming session was all together very successful. I got my little feeling of satisfaction as a dungeon master and I’ll hope that the players enjoyed too. It’s always nice to see that people have enjoyed the session. When we were finishing and wrapping up our “gear” they talked about what is going to happen next in the game and in the same time were wondering what is happening elsewhere “in the world”. At least I can see, even a bit, little curiosity and FUN! in their ugly mugs.
The greatship Foambeard set it’s sail towards Telf Lamm. Heroes, now uncertain what happened to their companion and friend Victalas, resumed solving the threat of pirates what Rivercoast folk was suffering from. Redgar Telek introduced the ship, it’s navigator Dunnham and the priestess of Melora, Tinan, which had to be onboard by the regulations of Waterham laws. Introductions made it was time to sail.
Days went on quietly while Dagur and Galvaren spent their days sparring and honing their fighting skills on the deck. Alan focused on learning new languages and Hadarai just enjoyed the sea. After a week of sailing the sky started to grew darker and it was acting somewhat strangely. Clouds were standing still while the wind was still severe. Dagur and Redgar, the captain, just laughed to the possible dangers and the ship went on.
Just like the priestess predicted, a storm hit the ship hard during the night. Barrels where flying, crewmembers did their best and they tried to endure it. In the midst of a storm they saw another ship. One with black canvas. They lost the sight of it almost immediately since there was no time for wondering. The storm was getting stronger and everyone got their hands full. Dagur and Hadarai however managed to sleep with their nerves of steel. Meanwhile in downstairs, Alan who could not sleep in the ruckus sensed huge amount of magical energy with similarities of an earth node (Streams of invisible power run beneath the earth, occasionally crossing and collecting in a single spot like river flowing into a lake. Such rare collection points are called earth nodes). When he noticed it, the wizard headed for the deck.
Outside, in addition to the roaring storm, a strange mist rose quickly, engulfing everything with a blue flame. Blurring sight the that everything was tingling with blue flame. Navigation tools went haywire and the ship was almost out of control. Suddenly, the ship swept in a violent motion and a big sound of cracking followed it. The rear of the vessel was damaged. It seemed that ship with the black sails had collided with it with full speed breaking the rudder and parts of the ship.
The blue flame persisted and it began to show. Some of the crew started having serious cramps and they yelled in pain. “Make it stop, oh gods make it stop!” the poor bastards yelled. Very soon, in the midst of the storm the heroes saw a horrible sight. One poor sailor exploded in blue flame. They were seriously in danger… Alan focused his arcane arts to fixing the broken rudder, while the captain and crewmembers gave him all the support that they could. Meanwhile, Dagur gathered all who were in pain below the deck and did everything he could to help the ones in pain. After Alan miracuosly got the rudder back in shape, he went below the deck to perform another ritual which would take time to finish. Hand of the fate
While Alan was struggling creating a working ritual circle in violent motion, Redgar the captain commanded every man capable below the deck to the oars. Hadarai and strong Galvaren went also, since now they could also help in the best of their abilities. Soon the wizard got what he wanted, and asked the question. They now had a direction to follow and the captain, amazed by the magic and resolveness what Alan showed by fixing the rudder during the storm listened when the wizard showed new directions. The men paddled as best of their abilities, it seemed that they where going to survive when a loud grinding and cracking sound emerged. The ship stopped violently, like they had hit something. “Black beach..” somebody yelled. They had arrived ashore.
Almost immediately the storm started to diminish, taking the blue flame with it. The island and the surrounding were revealed in more detail. Colors were more vivid, smells more pungent. Light didn’t scatter as it should. Every sight, sound, smell, and taste had a sharper edge. As with most things in the Feywild. They had crossed the border somehow and now they had a broken ship to be repaired. When Hadarai and Alan explained the situation to the captain, it was clear what had to be done. “I’ll command the men gather some wood. We need to get out of here!” the angry dwarf told straight out.
Soon one of the ships set out scouts returned and told that he saw another ship that was shipwrecked badly. One with black sails. Alan, Gap, Dagur and Hadarai stated that they would go check out the situation while others stayed here until the situation was solved. Heroes trudged onwards, curious to know that were the ones sailing the black-sailed ship actually pirates they had heard so much rumors about.
However, before they were able to met them, amidst of the tree-line emerged a third group. Band of dragonborn, in shiny battle-armors and spears. Their appearance and costumes were straight from history. “That gear was used by the Arkhosian Imperials long time ago” Dagur said quietly. “Over 700-hundred years” the wizard replied. Now there was three separate groups, staring at each other. Dragonborn regiment in the tree-line, crewmembers of the black-canvas ship and our heroes.
The conversation quickly started. For some reason, the dragonborn commander, nor anyone from his group, did not understand common. Only “oldish” draconic language. Dagur was the one who worked as a translator and spokesman of the group. Soon it was discovered that these soldiers from Ancient Arkhosia, arrived the island not much sooner that the other ships. It was a regiment sailing north to join war against devil men of Bael-Turath and they got up in a strange storm during their journey. Commander offered a deal to the groups. They would offer protection on this strange island if they could get a lift in one of their ships. The leader of the black-canvas ship, however tried to fool them and the heroes and the situation quickly exploded. Soon the whole shore was filled with fighting men and dragonborn alike. Heroes sided with the dragonborn regiment and their group eventually merged victorious…
An agreement was made, and now there was only one big group of people, desperate to get out of the island alive. It was soon discovered that it was an island, where big and terrible Fomorian giants, the claimed kings of Feywild, dwelled… (image: A Fomorian giant, illustrated by Raven Mimura.)
