It was well known to me, that the campaign was slowly drawing to an end, but the fact that it came in today’s session surprised me. Let’s go through what happened and then I will say few words about the campaign in general.
The session began with a glimpse of what was happening elsewhere. One unit of Amn’s military forces rode steadily towards the village of Greenhay with the intentions to get rid of – once and for all – about the guerilla attacks that had been occurring against Amn recently. The village of Greenhay was supposed been supplying the rebels thus Lieutenant Ferlan and his men (played by the players) rode and eventually arrived to the village.
The players quickly adopted to their new roles and quite mercilessly found out that the rumors were true. The smith of the village had been creating and delivering arms to the rebels. Soon, one smithy burning, the troops pursued the smith who fled quickly after the soldiers arrived. It didn’t take long to arrive to the rebels hideout. A fight emerged… The head of the rebels was a big dragonborn with the symbol of Tempus with him and he almost singlehandedly took care about the attacking soldiers. When lieutenant Feral got the fatal wound the last thing he saw was how two of his soldiers transforming to werewolves and finishing the big dragonborn and the remains of his unit…
Back in the Tiger Palace, our heroes woke up among the doorstep of Prince Kamril’s tomb. The one who had been punished even in death to suffer the most foulest of curses; the Hom-dai. It took a long while to determine how they would deal with the tomb guardian, but eventually Gildin just took his place in front of the guardian, and the guardian asked him something. The problem was, that Gildin didn’t understand a word it said. Luckily Dabbil translated and together they answered the riddle the guardian asked: The answer was time.
When the doors to the chamber opened they found out the actual place was full wondrous things; all related to time and sky. Surely everything was quite different they expected to see. Prince Lauredeas ran Kamril was a ancient man, but still held an aura of power. The heroes released the prince in promise of treasures and ability to bend time to their benefit.
But when it came to actually change time and possibly unmake everything the heroes had done, the heroes were not ready after all.
So they pursued another route and searched the bastion of knowledge from Deneir’s monastery. The building was an old, ivy-veiled stone structure strongly reflecting a fortress. The huge building was more than 400 feet across and 200 feet deep. It consisted of four above-ground levels and was suspected to have an unknown expand of storage tunnels and catacombs beneath. The first floor contained the library proper with unnumbered collections of mostly unique and ancient books, parchments and artifacts. The second floor contains smaller study chambers and guest rooms for visiting scholars. From there they sought knowledge and eventually took great interest in the legend of Jintran the Warrior. The man who slayed the elder black dragon Cagoprhas and gave the wealth to the Calimshanian leaders. The plan was clear: Make sure the evil dragon dies, and while Jintran went to tell the leaders about his deeds, loot the lair.
Which was almost exactly what happened and soon the heroes were incredibly rich and the players were given the opportunity to told what happened later in the characters life…
Ok, now you see what went differently than the dungeon master expected. The DM thought that the heroes will use the opportunity to bend time, to the benefit of the Amn and make sure that werewolves never execute their wicked plan. Since that did not happen, the characters became incredibly rich and thus the players avoided the final confrontation which was planned
Since the campaign ended, every player told what happened later…
Shivra hid most of her wealth in various places and followed Dabbil and Gildin in their journeys. Dabbil gave money to the people who had suffered and forced to seek a refuge after that black day in Amn (He also kept a mentionable amount to himself). Gildin and Dabbil together used a lot of wealth of recruiting a mercenary army to help the rebels and eventually the war against the lycanthropes and Amn was victorious and all the lycanthropes were all killed. After that, they set on a journey once again; to find Prince Laeredas ran Kamril, and to return Gildin back to his own time.
It wasn’t the ending that I had first thought, but it was an ending still. The campaign was pleasant to play, although I have to admit that it was not so consistent that I had first hoped for, but still! The hours spent on the campaign were pleasant and fun. We still continue to have role-playing games every Sunday, but now it is time for a new campaign. A Dragon Age campaign which takes place somewhere in the world of Thedas, in the verge of new Blight… But that requires another post!!!





