A lot happened during the session. One was captured, one was killed and one got in to spice business. We started by finishing my character’s departure in our Thranil campaign. That was done quick and the “voice of concience” left the party since he could no longer tolerate the course of actions. That done we continued our Aerithia campaign. (Sorry for the english.. too tired to check the spelling)
In our previous session Dwarf captain Redgar Telek hired our heroes to protect his ship against vicious pirates that were now threatning all the coastal movement near River coast. It was agreed that on tomorrow at midday the ship would set sails towards Telf Lamm. Our heroes spent their extra time at the lively city of Waterham… When they eventually head back to their inn, the innkeeper informed them that there was two individuals who asked about heroes whereabouts. A tiefling with beady eyes and a huge minotaur warrior full of strange-looking tattoos. They told the innkeeper that they would have a job for our heroes. That however was not the case…
Everyone was sleeping, expect for our eladrin ranger Hadarai who was… doing his weird eladrin stuff. Suddenly, the doors bashed open and rough looking ruffians attacked with poisonous blades. The attackers had the benefit of surprise but eventually they were not prepared enough. When the fight was resolved they got beaten badly. Heroes had survived and three of the attackers were captured during the attack. The innkeeper was lucky that his inn was carved to stone like other buildings in Waterham, since Alan made hell of a ruckus in the room bashing fireballs and other visual spells which lit the room in fire. Anyway, heroes were victorious. Victor however was missing and could not be found anywhere. His personal belongings were still at their usual place in his room.
Soon the Flaming Fist town guards arrived. The innkeeper explained the whole thing with the heroes who proved their worth by showing that they were actually pathfinders. Impressed, the guard in charge let the pathfinders go off the hook, since the standard procedure was to take everyone back to the barracks and there they would interrogate everyone involded. The man was kind enough to let the heroes participe in questionning the attackers. (Skill challenge)
They learned that the attackers had simple orders to capture them, alive if possible and take them to Meret’s Butchery at upper narrow street. Heroes soon decided to take action with the town guards. The sergeant appointed five guards to accompany the heroes and capture everyone involved in criminal schemes. It was a going to be a long night… They decided to visit Meret’s Butchery.
Gap and Hadarai entered building trough window in cinematic manner (but the execution was not so well performed, but it turned out well anyway. Funny moments though when you try to bash trough window and fail the check and end up hanging just outside the window). Dagur and Alan kicked the door and entered the butchery from front door. Upstairs, in the room, they saw the biggest minotaur they had ever seen. Minotaur was engulfed in strange symbols and was carrying nasty looking executioner’s axe and was wearing a scale mail.
The opponent turned out be very tough. Alan regognized the meaning of those symbols and discovered that they were symbols of Tamoo, evil god of the minotaurs. Other symbols included summoning of elemental fire and afflictions towards fire. Soon the heroes learned what was the meaning of those. Every time they hit the furious minotaur, fire bursted trough the attackers weapon damaging also the attacker. Gederon, the minotaur was a typical example of fearsome warrior with exotic abilities. Gederon laughed at the heroes that it was in vain their search for their friend. He told that their friend would eventually meet them… soon enough. As the fight went on our fighter Galvaren got killed and it was near that the minotaur took others with him when he finally perished… Fight took a cost.
After searching the building, they found a secret door leading to room full of ritual markings. They found only the robes of Victor and remains of a powerfull ritual they had witnessed before… it seemed that Victor has been a victim of Zin-Carla. Exhausted.. our heroes headed to the temple of Kord where Dagur plead that they could use the services of the church to resurrect their fallen ally. That however took time several hours and the clock was ticking. Redgar was waiting that the ship would set sails at midday…
It was midday when our heroes, Gap resurrected, went to the harbor and told Redgar that it was not possible for them to accompany the dwarf. As they suspected, Redgar became outraged, but Dagur took great effort comforting him by buying the man’s whole cargo. 5000 kg’s of spices. Dwarf was satisfied but, still little annoyed that his associates could not receive the shipment. So now, our heroes had 5000 kg’s of spices and some rented warehouse-space in the harbor. In addition only one hazy lead (after gathering more information and using speak with the dead ritual) that the tiefling had headed outside the city with wagons.
Frustrated the heroes decided to follow the only lead that they had which eventually took them to a settlement of goblins who were terrified that the group were associates of this fearsome tiefling who demanded to use their sacred table. The table was a teleportation circle. Destination was Shade Enclave in Netheril. Notorious floating city of mighty wizards. Because of Alan’s sharp eyes they noticed that tiefling had performed a ritual in there aswell and thus been teleported to somewhere else. They had lost the trail of Victor…
Feeling somewhat defeated, the heroes head back to Waterham, determined to gain enough wealth to gain necessary means to find ways to find their lost fellow. Now, it was time to get rid of the spices and get a job to have lots of money and fast. Spices were sold with terrible loss, but that was necessary and heroes were once again hired by Redgar.. who would kill them if they would fail him again… The pirate hunt was resumed.





