Endless Bag of Games

Game Reviews, Campaign logs and thoughts

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Borderlands Review

Posted by MkaY On August - 3 - 2010

I know that you don’t have to reinvent the wheel to create a good game. That is why we tend to see games copying each other’s ideas resulting in a flop or a success. But when a game combines different game genress together, it is risky business, but sometimes the risk is worth it; such is the case with Gearbox’s Borderlands.

Following a story of four treasure hunters set in a wasteland called Pandora, Borderlands is a loot-driven first-person shooter with role-playing game hooks throughout the game. The game has different zones to roam in and the in-game mechanics include a working log where you can track your quest and side-quests easily. This and a mixture of leveling up, skill-trees and gazillion guns (loot) winds up in a experience that will captivate most of the players for hours. It offers a lot of different ways to eliminate everything that stands in your way. The main theme song summarizes it well: There ain’t no rest for the wicked.

If you’re enjoying the story elements of a roleplaying game, I have bad news for you. Borderland’s story is shallow since all the good bits are more or less focused on the action bits, rather than in the story development. Personally I like good story within a game, but playing a game such as Borderlands, you don’t waste tears on the story cause everything else seems to be superb. Borderlands is about action and action shall it be, with a mild addiction to the game of course. We could say that in the case of Borderlands, the story is satisfying enough.

A good action game requires both; a solid sound presentation and great visuals. Borderlands has both. The visuals of the game are very nice, the cel-shaded graphics work especially well supporting the wasteland atmosphere the game has and I bet you won’t be complaining when you punch someone’s head in to a pulp for the first time. The sound presentation is exactly what to expect. There is a good amount of dark humor in the game with all of the crude jokes and entertaining one-liners. So tell your wife to go and see her friends and pump up the volume and enjoy some Borderlands action.

Now that we have covered the story and the visuals, it is time to move to the nice stuff: The actual gameplay. The character creation is a simple process. You have four characters to choose, each with unique style. You have Roland (Soldier/Medic/All-around-style), Lilith (Magic&Weapons-style), Mordecai (Sniper/Hunter-style) and of course Brick (Brute/Explosions/Melee-style). Luckily however, it really doesn’t matter what kind of weapons you’re going to prefer since you gain experience also in guns according the amount you use them. So you can create this brute huge melee smasher Brick with excellent skills on sniper rifle, if you wish to. And when it comes to weapons, Borderlands provides endless amounts of random generated weapons which all differentiate from other. With more than 17,000,000+ weapon choices, I sure do believe that you need more than a few playthroughs to see the same gun.

There are many ways to enjoy Borderlands. You can just run through the game if you wish to with all of the action packed charm of the game or spend hours running the side-missions which are quite numerous. There are about 30 main missions and 130 side-missions to go through + you can refight the bosses again and again if you wish to. Numerous side-missions are a nice addition, since it allows players such as myself, to properly level up my character. The missions itself are somewhat simple; you either kill someone, activate something, find something or do a combination between those three. Still, these missions are enjoyable (sometimes little boring if you play alone), helping players to prolong the game, find some serious loot while scouring through the wastelands of Pandora.

While the game doesn’t have a good story, it covers it with the actual game play and that is: Action. You will find yourself numerous times in the middle of the action, even if you were planning to snipe out each monster you face because there are always few monsters who manage to get through even with sniper style of play. One option is to embrace the action and play as Brick hurling melee punches to colossal monsters and brutes of the wasteland. Each style has its advantages and disadvantages, but there really is no “golden way” to play the game. So don’t worry about which character you’re going to play or are some weapons better than others because you will do fine anyway. With the handy new-u stations, you can even redistribute your skill points if for some reason, you choose poorly. The game has been built so, that you can easily find your own style of playing the game.

The best way to play Borderlands is nevertheless, to go online. If your friend is thinking about buying a new game, buy Borderlands together and it surely does the trick. With each character having their own specialties, having support from different character helps a lot. The best thing in online co-op is, that even the “dull missions” turn out to be more interesting, since you have a lot more options and tougher enemies to face. Tougher enemies also provides better loot! Driving a car with your friend sitting in the gunner turret is a real pleasure. While many multiplayer games offer somewhat different amounts of experience points to each player, Borderlands divides the experience equally. If you get 300xp, your friend gets 300xp. If they find 50$ you find 50$. The only difference is the guns, but so far there has not been no arguments since by playing together, you survive better if both players have good equipment. The difficulty level is always determined from the level of the players and of course, the host of the game. While the online is well balanced you must remember, that joining a lvl 50 game with lvl 1 character is still going the get your ass beat. All in all, the multiplayer aspect of Borderlands is impressive and entertaining despite it has few bugs. Occasionally the voice of the other player dropped or the online mode just simply argued to start. With good amount of patches underway, these problems are a disappearing slowly.

Borderlands has positively surprised me, since I somewhat missed the game when it was released. Every game has it small faults, but as a summary; Borderlands is a rock-solid gunplay experience with good amount of rpg elements in the game. It is a blast and I find myself going back to Pandora surprisingly often, especially if my friends are around to help me out. Considering how fun I’ve had so far with this game, you will be seeing reviews about the DLC in the near future. What I would also like to see is a pen & paper version of the Borderlands setting.

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Time For A Change.

Posted by MkaY On June - 10 - 2010

ETA for my firstborn is now 81 days away which means that “the real life” takes toll from all of my hobbies in general. That, and absence of players during the summer in mind, I unfortunately had to put our Shield of Ferelden campaign to a pause. This also means, that there won’t be weekly session logs at EBoG at least for a while now. Winter might be a different matter, but we’ll see. Roleplaying still kicks ass however.

Nevertheless, I still continue to write reviews. In fact, I’ve decided that I include reviews from the books that I read, especially from the Fantasy genre. Yesterday I posted a review about Best Served Cold and I plan to make reviews at least from The First Law trilogy and some of George R.R. Martin’s work in the near future. I also have more time for random board game sessions and to my miniatures what I’ve been collecting steadily in silence. So Endless Bag of Games will see bit less session logs, but more reviews and thoughts about miniatures perhaps.

Few weeks ago we tried real “DDM” game with my friend from work and I got really good impressions from it (since I kicked some ass). I know that official DDM line is cancelled, but DDMGuild lucklily continues the legacy of creating miniature stats for the future minis.

So this is how things are going at Endless Bag of Games. Books, board games, Video games and Roleplaying games through e-mail for now. Still hope to see you around and you’re always welcome to write quest posts or suggest ideas for articles.

P.S I’ve also started doing some photography which means I can take photos about rpg-related stuff more better. You can see some of my work here: http://www.flickr.com/photos/50523523@N03/

-MkaY-

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Few thoughts on our Pathfinder PBeM

Posted by MkaY On May - 3 - 2010

My latest experiences with PBeM (Play-by-e-mail) are from a Pathfinder campaign that has recently started. So far I’ve enjoyed quite much since due the tight schedules, the possibility to roleplay when I have the time for it, really works. One thing which has made this PBEM possible is that my friend and I, have tried this before and we have taken time to find the common tune. Finding the right tune in PBEM campaigns takes a lot more effort than it takes around the table. It has been “learning to play” style of process which was required in order to PBEM to succeed. It also helps if you’re both catergorized as “storyteller” as a player.

In this campaign, we have mutually agreed “the big picture” which is something very broad in each chapter. I.e. our first chapter is: Finding the lost chronicle of King Adgar. The “gaming sessions” advance in chapters, and in each chapter is played in the perspective of the player character. So in a way, there are two perspectives to the same story and both players have their time as a narrator and as a player.

All the rolls we’re required to roll, the gamemaster only asks rolls when there is a bigger event (i.e. fight or solving a puzzle etc.) and they are in the form of skill challenges. Other rolls the player can use as a guide of their own actions when they’re describing their actions. This way, the pace of our game is actually not too slow at all and the story advances in a smooth way.

The thing is, that this PBEM game is, in some way, even more rewarding, than one around the table. Don’t get me wrong, I would never “change” to play only BPEM style of games, but the depth of such games are completely different. The world around is detailed and rich and the characters are also much deeper.

I think I’m going to like this Pathfinder campaign and this player character.. a lot.

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D&D Inspired moment.

Posted by MkaY On August - 15 - 2009

It has been a long time when I previously managed to draw anything. Luckily today was different. I tried to create something new. In my work, I have to deal with photoshop almost constantly and lucky for me, I’m steadily improving in it (hopefully at least!). Usually when I scan pictures to the computer, I only give the character the basic coloring with photoshop. No shadows, highlight areas nor anything fancy; just the actual picture.

The honest reason why I have been doing this is, that it is always a disaster when I try to add the shadows or highlights etc. Also I lack the patience.. So I made a promise to myself that this time it would be different. That I would be patient and try before pressing delete. Here is what was the result of that: (It is still incomplete and I’ll upload the final version here when it is done. If I manage to finish the picture that is.)

It is supposed to be my version of our campaign’s gnome wizard “Dabbil” if someone is wondering. It isn’t much, but according to my poor skills it was a success. Thanks to countless tutorials I have been recently reading from the internet. :)

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About Immurements

Posted by MkaY On July - 28 - 2009

I’ve been busy working recently, so a visit to take a look what’s happening around WOTC was worth taking. I noticed that one additional interesting preview from Adventurer’s Vault had been published. Immurements. An immurement is a rare form of magical prison that contains a place that has been sealed away from the rest of the world. The enchantments placed on immurements are fragile; when an immurement’s power is expended in a blast, it releases the terrain and effects contained within it into the blast area for a short time. Each immurement description provides the features of the terrain and effects contained within it. Refer to the illustration of each immurement for placement of specific terrain.

First of all, I like the idea of it. It’s brilliant yet once again one additional way to bring the FUN! in to the game. Terrain altering effects are always nice especially now that they’re available for all characters. These kind of high-level items (that they seem to be, not sure though) are also a fantastic source to be the story item involved in bigger themes.

According to my own playing style and what I have noticed around the game table is, that terrain effects boost the creativity of players. As a DM, there is nothing more fun than to see that players really think what is going on around them and how to get the best out of it. As a player it always fun to use what you can and thus take the advantage, to be creative.

Keeping track however can prove to be a problem since the items dictate a specific area of effect and you have to make that happen around the game table. In my case, I never allow these kinds of things slow us down, so I just adjust. Scissors, printer and some attitude is all we need. It’s not anything that you can’t overcome. Especially, when I see these kind of items as story items more or less. It would be fun to test these, or at least hear thoughts and opinions if someone already has done that! (since they were released for playtest in Dragon Magazine 370)

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Visiting Finncon 2009

Posted by MkaY On July - 12 - 2009

My visit to Europes largest science fiction & fantasy event was swift and enjoyable. Finncon is a science fiction and fantasy convention held since 1986, together with Animecon since 1999. During the last three years the two combined conventions have gathered over 6 000 visitors from Finland and abroad each year. As we arrived you can imagine yourself surrounded by animefolk in both; astonishing and ridiculous costumes. Honestly speaking, I admire those people using lots of efforts with their cosplay hobby. It is as geeky as roleplaying in general so I better just shut my mouth about that subject.

I didn’t go to the con just for debates about was Robert Jordan excellent author or to Book then, book now panels or not even for Lolita-workshop (hrrrr… shivers.) There were many possibly interesting panels and debates, but the reason I visited this ruckus was the interview of Finncons Guest of Honor; Mr George R.R.Martin. That indeed was enjoyable in every aspect. I got my handshake with Mr. Martin exchanged few words and now I have autographed version of Game of Thrones. I have to admit that I felt like a little girl waiting for a signature, since I have never before bothered to get any signatures or to meet any authors for that matter. George R.R Martin and his Song of Fire and Ice is just.. too awesome.

In general the Finncon is not so much about roleplaying or gaming than (to my understanding) it is in the states, but still it is worth a visit. In Finland, we don’t have so much of these kinds of activities so we better go when we have opportunity to. Of course there is Ropecon and that is more about the gaming, but still. I welcome you next year. To learn more, click the Finncon banner.

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Living in a Fantasy world.

Posted by MkaY On May - 3 - 2009

I really have to post about this since the subject is currently very relevant to me. Recently I stumbled upon a list which really made me laugh and I believe Sinosplice’s list of things that make living in China like playing a role-playing game has warmed the hearts of China-involved nerds. It’s a post about how living in China can be like a RPG for a foreigner. Here are the reasons why (due to my own experience): Some are exactly the same as in Sinoplice’s list because, well… cause they’re damn true!

1. There’s more than a reasonable amount of dice rolling going on (Chinese bars, very common thing.)
2. Money is counted in “pieces” (块)
3. Dragons are real
4. It takes place in 中国 literally translated Middle Kingdom (China) where people believe in mystical concepts like qi and fengshui.
5. The people in Middle Kingdom take legends very seriously (even 5,000 year old ones).
6. The word “peasant” doesn’t seem out of place
7. There are plenty of barmaids in the taverns and women of ill repute on the streets
8. While travelling people point may point fingers at you and treat you as special hero with most welcomed visit.
9. While in cities, people may suddenly offer you quests but the reward is usually really poor (jobs).
10. There is always something what is not what it seems.
11. Anything can happen.
12. The path from A to B is always treacherous and full of adventures. Travelling in China is not so easy.
13. You can hear warnings like “You wanna conquer Huang Shan (Yellow mountain) do you? It may be better idea to go trough your alternatives”

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